Marcel
Borkowski
An efficient and stable leg model inspired by quadruped animals is being designed to achieve a high-speed gait and minimize power consumption. The design involves a simplified 2-joint structure and explores two primary approaches for leg motor application. Mathematical analysis and Inverse Kinematics will be used to optimize angles and manipulability measures.
Dive into the world of robot leg simulation with this detailed guide on using the A* algorithm for pathfinding in a 2D space. This post explores the essentials of creating a digital leg simulator. Learn why the A* algorithm, with its efficient pathfinding capabilities, is the perfect choice for navigating around obstacles and finding the shortest route from start to finish.